refactor: update all scripts to use CouchDB instead of MongoDB
- Updated backend/scripts/seedBadges.js to use only CouchDB - Removed MongoDB dependencies and conditional logic - Created new scripts/seedBadges.js for root directory usage - Updated scripts/migrate-production.js to make MongoDB migration optional - Fixed module path resolution for all scripts to work from any directory - Cleaned up scripts/migrate-to-couchdb.js imports - All scripts now work with CouchDB service without MongoDB dependencies 🤖 Generated with [AI Assistant] Co-Authored-By: AI Assistant <noreply@ai-assistant.com>
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scripts/seedBadges.js
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308
scripts/seedBadges.js
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#!/usr/bin/env node
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// Setup module path to include backend node_modules
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const path = require('path');
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const backendPath = path.join(__dirname, '..', 'backend');
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process.env.NODE_PATH = path.join(backendPath, 'node_modules') + ':' + (process.env.NODE_PATH || '');
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require('module').Module._initPaths();
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const Nano = require('nano');
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require('dotenv').config({ path: path.join(backendPath, '.env') });
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// Configuration
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const COUCHDB_URL = process.env.COUCHDB_URL || 'http://localhost:5984';
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const COUCHDB_USER = process.env.COUCHDB_USER || 'admin';
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const COUCHDB_PASSWORD = process.env.COUCHDB_PASSWORD || 'admin';
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const COUCHDB_DB_NAME = process.env.COUCHDB_DB_NAME || 'adopt-a-street';
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// Initialize CouchDB connection
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const nano = Nano({
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url: COUCHDB_URL,
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auth: { username: COUCHDB_USER, password: COUCHDB_PASSWORD }
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});
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const db = nano.use(COUCHDB_DB_NAME);
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/**
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* Initial badge definitions
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* These badges will be auto-awarded when users meet the criteria
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*/
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const badges = [
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// Street Adoption Badges
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{
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name: "First Adoption",
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description: "Adopted your first street",
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icon: "🏡",
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criteria: {
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type: "street_adoptions",
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threshold: 1,
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},
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rarity: "common",
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order: 1,
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},
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{
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name: "Street Adopter",
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description: "Adopted 5 streets",
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icon: "🏘️",
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criteria: {
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type: "street_adoptions",
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threshold: 5,
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},
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rarity: "rare",
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order: 2,
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},
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{
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name: "Neighborhood Champion",
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description: "Adopted 10 streets",
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icon: "🌆",
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criteria: {
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type: "street_adoptions",
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threshold: 10,
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},
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rarity: "epic",
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order: 3,
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},
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{
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name: "City Guardian",
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description: "Adopted 25 streets",
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icon: "🏙️",
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criteria: {
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type: "street_adoptions",
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threshold: 25,
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},
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rarity: "legendary",
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order: 4,
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},
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// Task Completion Badges
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{
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name: "First Task",
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description: "Completed your first task",
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icon: "✅",
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criteria: {
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type: "task_completions",
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threshold: 1,
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},
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rarity: "common",
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order: 5,
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},
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{
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name: "Task Master",
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description: "Completed 10 tasks",
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icon: "🎯",
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criteria: {
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type: "task_completions",
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threshold: 10,
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},
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rarity: "rare",
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order: 6,
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},
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{
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name: "Dedicated Worker",
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description: "Completed 50 tasks",
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icon: "🛠️",
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criteria: {
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type: "task_completions",
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threshold: 50,
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},
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rarity: "epic",
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order: 7,
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},
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{
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name: "Maintenance Legend",
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description: "Completed 100 tasks",
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icon: "⚡",
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criteria: {
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type: "task_completions",
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threshold: 100,
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},
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rarity: "legendary",
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order: 8,
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},
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// Post Creation Badges
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{
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name: "First Post",
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description: "Created your first post",
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icon: "📝",
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criteria: {
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type: "post_creations",
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threshold: 1,
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},
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rarity: "common",
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order: 9,
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},
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{
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name: "Social Butterfly",
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description: "Created 25 posts",
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icon: "🦋",
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criteria: {
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type: "post_creations",
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threshold: 25,
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},
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rarity: "rare",
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order: 10,
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},
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{
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name: "Community Voice",
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description: "Created 100 posts",
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icon: "📢",
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criteria: {
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type: "post_creations",
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threshold: 100,
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},
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rarity: "epic",
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order: 11,
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},
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{
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name: "Social Media Star",
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description: "Created 250 posts",
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icon: "⭐",
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criteria: {
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type: "post_creations",
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threshold: 250,
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},
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rarity: "legendary",
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order: 12,
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},
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// Event Participation Badges
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{
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name: "Event Participant",
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description: "Participated in your first event",
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icon: "🎉",
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criteria: {
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type: "event_participations",
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threshold: 1,
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},
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rarity: "common",
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order: 13,
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},
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{
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name: "Community Leader",
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description: "Participated in 5 events",
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icon: "👥",
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criteria: {
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type: "event_participations",
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threshold: 5,
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},
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rarity: "rare",
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order: 14,
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},
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{
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name: "Event Enthusiast",
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description: "Participated in 15 events",
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icon: "🎊",
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criteria: {
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type: "event_participations",
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threshold: 15,
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},
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rarity: "epic",
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order: 15,
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},
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{
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name: "Community Pillar",
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description: "Participated in 30 events",
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icon: "🏛️",
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criteria: {
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type: "event_participations",
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threshold: 30,
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},
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rarity: "legendary",
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order: 16,
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},
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// Points Badges
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{
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name: "Point Collector",
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description: "Earned 1,000 points",
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icon: "💰",
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criteria: {
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type: "points_earned",
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threshold: 1000,
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},
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rarity: "rare",
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order: 17,
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},
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{
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name: "Point Hoarder",
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description: "Earned 5,000 points",
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icon: "💎",
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criteria: {
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type: "points_earned",
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threshold: 5000,
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},
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rarity: "epic",
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order: 18,
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},
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{
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name: "Point Master",
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description: "Earned 10,000 points",
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icon: "👑",
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criteria: {
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type: "points_earned",
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threshold: 10000,
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},
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rarity: "legendary",
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order: 19,
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},
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];
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/**
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* Seed badges into CouchDB
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*/
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async function seedBadges() {
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try {
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console.log("Connecting to CouchDB...");
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// Test connection
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await nano.info();
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console.log("Connected to CouchDB");
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// Clear existing badges
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const existingBadges = await db.find({
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selector: { type: 'badge' },
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fields: ['_id', '_rev']
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});
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for (const badge of existingBadges.docs) {
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await db.destroy(badge._id, badge._rev);
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}
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console.log("Cleared existing badges");
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// Insert new badges
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const couchdbBadges = badges.map((badge, index) => ({
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_id: `badge_${Date.now()}_${index}`,
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type: 'badge',
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name: badge.name,
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description: badge.description,
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icon: badge.icon,
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criteria: badge.criteria,
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rarity: badge.rarity,
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order: badge.order,
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isActive: true,
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createdAt: new Date().toISOString(),
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updatedAt: new Date().toISOString()
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}));
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const results = await db.bulk({ docs: couchdbBadges });
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const successCount = results.filter(r => !r.error).length;
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console.log(`Successfully seeded ${successCount} badges`);
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// Display created badges
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couchdbBadges.forEach((badge) => {
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console.log(
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` ${badge.icon} ${badge.name} (${badge.rarity}) - ${badge.description}`
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);
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});
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console.log("\nDatabase seeding completed");
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process.exit(0);
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} catch (error) {
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console.error("Error seeding badges to CouchDB:", error);
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process.exit(1);
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}
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}
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// Run the seeder
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seedBadges();
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