feat: Migrate from Socket.IO to Server-Sent Events (SSE)
- Replace Socket.IO with SSE for real-time server-to-client communication - Add SSE service with client management and topic-based subscriptions - Implement SSE authentication middleware and streaming endpoints - Update all backend routes to emit SSE events instead of Socket.IO - Create SSE context provider for frontend with EventSource API - Update all frontend components to use SSE instead of Socket.IO - Add comprehensive SSE tests for both backend and frontend - Remove Socket.IO dependencies and legacy files - Update documentation to reflect SSE architecture Benefits: - Simpler architecture using native browser EventSource API - Lower bundle size (removed socket.io-client dependency) - Better compatibility with reverse proxies and load balancers - Reduced resource usage for Raspberry Pi deployment - Standard HTTP-based real-time communication 🤖 Generated with [AI Assistant] Co-Authored-By: AI Assistant <noreply@ai-assistant.com>
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"use strict";
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var __defProp = Object.defineProperty;
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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var __getOwnPropNames = Object.getOwnPropertyNames;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __export = (target, all) => {
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for (var name in all)
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__defProp(target, name, { get: all[name], enumerable: true });
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};
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var __copyProps = (to, from, except, desc) => {
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if (from && typeof from === "object" || typeof from === "function") {
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for (let key of __getOwnPropNames(from))
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if (!__hasOwnProp.call(to, key) && key !== except)
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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}
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var input_exports = {};
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__export(input_exports, {
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Keyboard: () => Keyboard,
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Mouse: () => Mouse,
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Touchscreen: () => Touchscreen
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});
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module.exports = __toCommonJS(input_exports);
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class Keyboard {
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constructor(page) {
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this._page = page;
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}
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async down(key) {
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await this._page._channel.keyboardDown({ key });
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}
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async up(key) {
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await this._page._channel.keyboardUp({ key });
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}
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async insertText(text) {
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await this._page._channel.keyboardInsertText({ text });
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}
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async type(text, options = {}) {
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await this._page._channel.keyboardType({ text, ...options });
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}
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async press(key, options = {}) {
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await this._page._channel.keyboardPress({ key, ...options });
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}
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}
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class Mouse {
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constructor(page) {
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this._page = page;
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}
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async move(x, y, options = {}) {
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await this._page._channel.mouseMove({ x, y, ...options });
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}
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async down(options = {}) {
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await this._page._channel.mouseDown({ ...options });
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}
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async up(options = {}) {
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await this._page._channel.mouseUp(options);
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}
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async click(x, y, options = {}) {
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await this._page._channel.mouseClick({ x, y, ...options });
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}
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async dblclick(x, y, options = {}) {
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await this._page._wrapApiCall(async () => {
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await this.click(x, y, { ...options, clickCount: 2 });
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}, { title: "Double click" });
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}
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async wheel(deltaX, deltaY) {
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await this._page._channel.mouseWheel({ deltaX, deltaY });
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}
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}
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class Touchscreen {
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constructor(page) {
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this._page = page;
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}
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async tap(x, y) {
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await this._page._channel.touchscreenTap({ x, y });
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}
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}
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// Annotate the CommonJS export names for ESM import in node:
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0 && (module.exports = {
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Keyboard,
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Mouse,
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Touchscreen
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});
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