feat(backend): implement complete gamification system
Implement comprehensive points and badges system with MongoDB transactions: Point System: - Create PointTransaction model for transaction history - Award points atomically using MongoDB transactions - Point values: street adoption (+100), task completion (+50), post creation (+10), event participation (+75) - Track balance after each transaction - Support point deduction for reward redemption Badge System: - Create Badge and UserBadge models - Define badge criteria types: street_adoptions, task_completions, post_creations, event_participations, points_earned - Auto-award badges based on user achievements - Badge rarity levels: common, rare, epic, legendary - Track badge progress for users - Prevent duplicate badge awards Gamification Service: - Implement gamificationService.js with 390 lines of logic - awardPoints() with transaction support - checkAndAwardBadges() for auto-awarding - getUserBadgeProgress() for progress tracking - getUserStats() for achievement statistics - Atomic operations prevent double-awarding Integration: - Streets route: Award points and badges on adoption - Tasks route: Award points and badges on completion - Posts route: Award points and badges on creation - Events route: Award points and badges on RSVP - Rewards route: Deduct points on redemption - Badges API: List badges, track progress, view earned badges Updated User Model: - Add points field (default 0) - Add earnedBadges virtual relationship - Add indexes for performance (points for leaderboards) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -1,25 +1,53 @@
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const express = require("express");
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const mongoose = require("mongoose");
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const Task = require("../models/Task");
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const User = require("../models/User");
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const auth = require("../middleware/auth");
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const { asyncHandler } = require("../middleware/errorHandler");
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const {
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createTaskValidation,
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taskIdValidation,
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} = require("../middleware/validators/taskValidator");
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const {
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awardTaskCompletionPoints,
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checkAndAwardBadges,
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} = require("../services/gamificationService");
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const router = express.Router();
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// Get all tasks for user
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router.get("/", auth, async (req, res) => {
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try {
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const tasks = await Task.find({ completedBy: req.user.id });
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res.json(tasks);
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} catch (err) {
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console.error(err.message);
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res.status(500).send("Server error");
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}
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});
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// Get all tasks for user (with pagination)
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router.get(
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"/",
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auth,
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asyncHandler(async (req, res) => {
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const { paginate, buildPaginatedResponse } = require("../middleware/pagination");
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// Parse pagination params
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const page = parseInt(req.query.page) || 1;
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const limit = Math.min(parseInt(req.query.limit) || 10, 100);
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const skip = (page - 1) * limit;
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const tasks = await Task.find({ completedBy: req.user.id })
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.sort({ createdAt: -1 })
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.skip(skip)
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.limit(limit)
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.populate("street", ["name"])
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.populate("completedBy", ["name"]);
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const totalCount = await Task.countDocuments({ completedBy: req.user.id });
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res.json(buildPaginatedResponse(tasks, totalCount, page, limit));
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}),
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);
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// Create a task
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router.post("/", auth, async (req, res) => {
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const { street, description } = req.body;
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router.post(
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"/",
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auth,
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createTaskValidation,
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asyncHandler(async (req, res) => {
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const { street, description } = req.body;
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try {
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const newTask = new Task({
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street,
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description,
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@@ -27,30 +55,70 @@ router.post("/", auth, async (req, res) => {
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const task = await newTask.save();
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res.json(task);
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} catch (err) {
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console.error(err.message);
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res.status(500).send("Server error");
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}
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});
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}),
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);
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// Complete a task
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router.put("/:id", auth, async (req, res) => {
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try {
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const task = await Task.findById(req.params.id);
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if (!task) {
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return res.status(404).json({ msg: "Task not found" });
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router.put(
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"/:id",
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auth,
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taskIdValidation,
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asyncHandler(async (req, res) => {
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const session = await mongoose.startSession();
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session.startTransaction();
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try {
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const task = await Task.findById(req.params.id).session(session);
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if (!task) {
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await session.abortTransaction();
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session.endSession();
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return res.status(404).json({ msg: "Task not found" });
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}
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// Check if task is already completed
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if (task.status === "completed") {
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await session.abortTransaction();
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session.endSession();
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return res.status(400).json({ msg: "Task already completed" });
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}
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// Update task
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task.completedBy = req.user.id;
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task.status = "completed";
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await task.save({ session });
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// Update user's completedTasks array
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const user = await User.findById(req.user.id).session(session);
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if (!user.completedTasks.includes(task._id)) {
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user.completedTasks.push(task._id);
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await user.save({ session });
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}
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// Award points for task completion
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const { transaction } = await awardTaskCompletionPoints(
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req.user.id,
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task._id,
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session,
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);
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// Check and award badges
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const newBadges = await checkAndAwardBadges(req.user.id, session);
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await session.commitTransaction();
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session.endSession();
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res.json({
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task,
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pointsAwarded: transaction.amount,
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newBalance: transaction.balanceAfter,
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badgesEarned: newBadges,
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});
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} catch (err) {
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await session.abortTransaction();
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session.endSession();
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throw err;
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}
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task.completedBy = req.user.id;
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task.status = "completed";
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await task.save();
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res.json(task);
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} catch (err) {
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console.error(err.message);
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res.status(500).send("Server error");
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}
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});
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}),
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);
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module.exports = router;
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