feat: add Discord channel adapter (Phase 3a)

Implement ChannelAdapter for Discord using discord.js:
- Bot mention filtering and mention stripping
- Guild and channel allowlist filtering
- Message chunking at 2000 chars
- Reset command detection (!reset / reset in DMs)
- 22 tests covering all behaviors
This commit is contained in:
William Valentin
2026-02-06 14:24:11 -08:00
parent 2e1071230a
commit 00db84f6a1
3 changed files with 641 additions and 0 deletions
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/**
* Discord channel adapter.
*
* Implements the ChannelAdapter interface using discord.js v14.
* Supports guild channels (with optional mention requirement) and DMs.
* Messages are chunked at Discord's 2000-char limit.
*/
import { Client, GatewayIntentBits, Events } from 'discord.js';
import type { Message as DiscordMessage } from 'discord.js';
import type {
InboundMessage,
OutboundMessage,
ChannelAdapter,
ChannelStatus,
} from '../types.js';
/** Configuration for the Discord channel adapter. */
export interface DiscordAdapterConfig {
botToken: string;
/** Guild IDs to respond in. Empty = all guilds. */
allowedGuildIds?: string[];
/** Channel IDs to respond in. Empty = all channels. */
allowedChannelIds?: string[];
/** Whether to require mention to respond in guild channels (default: true). DMs always respond. */
requireMention?: boolean;
}
/**
* Split a long message into chunks that respect Discord's 2000 char limit.
* Prefers splitting at newlines, then spaces, then hard-cuts.
*/
function splitMessage(text: string, maxLength: number): string[] {
const chunks: string[] = [];
let remaining = text;
while (remaining.length > 0) {
if (remaining.length <= maxLength) {
chunks.push(remaining);
break;
}
// Try to split at a newline within the allowed window
let splitIndex = remaining.lastIndexOf('\n', maxLength);
if (splitIndex === -1 || splitIndex < maxLength / 2) {
splitIndex = remaining.lastIndexOf(' ', maxLength);
}
if (splitIndex === -1 || splitIndex < maxLength / 2) {
splitIndex = maxLength;
}
chunks.push(remaining.slice(0, splitIndex));
remaining = remaining.slice(splitIndex).trimStart();
}
return chunks;
}
/**
* Discord channel adapter backed by discord.js.
*
* Handles guild/channel filtering, optional mention requirement,
* DM support, and message chunking for Discord's 2000-char limit.
*/
export class DiscordAdapter implements ChannelAdapter {
readonly name = 'discord';
private _status: ChannelStatus = 'disconnected';
private client: Client | null = null;
private messageHandler?: (msg: InboundMessage) => void;
private config: DiscordAdapterConfig;
get status(): ChannelStatus {
return this._status;
}
constructor(config: DiscordAdapterConfig) {
this.config = config;
}
/** Register the inbound message handler. Called by the registry before connect(). */
onMessage(handler: (msg: InboundMessage) => void): void {
this.messageHandler = handler;
}
/** Create the discord.js client, wire up event handlers, and log in. */
async connect(): Promise<void> {
this._status = 'connecting';
this.client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
GatewayIntentBits.MessageContent,
GatewayIntentBits.DirectMessages,
],
});
// ── Ready handler — resolve connect() when the bot is online ──
const readyPromise = new Promise<void>((resolve) => {
this.client!.on(Events.ClientReady, () => {
console.log(`Discord bot ready as ${this.client!.user?.tag}`);
this._status = 'connected';
resolve();
});
});
// ── Message handler — route inbound messages ──
this.client.on(Events.MessageCreate, (message: DiscordMessage) => {
this.handleMessage(message);
});
// Log in and wait for the ready event
await this.client.login(this.config.botToken);
await readyPromise;
}
/** Stop the client and clean up. */
async disconnect(): Promise<void> {
if (this.client) {
this.client.destroy();
this.client = null;
}
this._status = 'disconnected';
}
/** Send an outbound message, automatically chunking if it exceeds Discord's 2000-char limit. */
async send(peerId: string, message: OutboundMessage): Promise<void> {
if (!this.client) throw new Error('Discord adapter not connected');
const channel = await this.client.channels.fetch(peerId);
if (!channel || !('send' in channel)) {
throw new Error(`Channel ${peerId} not found or is not a text channel`);
}
const text = message.text;
const sendable = channel as { send: (content: string) => Promise<unknown> };
if (text.length <= 2000) {
await sendable.send(text);
} else {
const chunks = splitMessage(text, 2000);
for (const chunk of chunks) {
await sendable.send(chunk);
}
}
}
/** Internal: process an inbound Discord message. */
private handleMessage(message: DiscordMessage): void {
if (!this.messageHandler) return;
// Ignore bot messages
if (message.author.bot) return;
const isDM = !message.guild;
// ── Guild/channel filtering ──
if (!isDM) {
// Check allowed guild IDs
if (
this.config.allowedGuildIds &&
this.config.allowedGuildIds.length > 0 &&
!this.config.allowedGuildIds.includes(message.guild!.id)
) {
return;
}
// Check allowed channel IDs
if (
this.config.allowedChannelIds &&
this.config.allowedChannelIds.length > 0 &&
!this.config.allowedChannelIds.includes(message.channelId)
) {
return;
}
// ── Mention requirement in guild channels ──
const requireMention = this.config.requireMention ?? true;
if (requireMention && this.client?.user) {
if (!message.mentions.has(this.client.user)) {
return;
}
}
}
// Strip bot mention from the message text
const text = message.content.replace(/<@!?\d+>/g, '').trim();
// ── Reset command ──
if (text === '!reset' || text === 'reset') {
this.messageHandler({
id: message.id,
channel: 'discord',
senderId: message.channelId,
senderName: message.author.username,
text: '!reset',
timestamp: Date.now(),
metadata: { isCommand: true, command: 'reset' },
});
return;
}
// ── Regular message ──
this.messageHandler({
id: message.id,
channel: 'discord',
senderId: message.channelId,
senderName: message.author.username,
text,
timestamp: Date.now(),
});
}
}