# AI Council Scaffold (Production-Ready) Generated: 2026-02-21T18:05:48.200896 This package defines: - Two councils (Deterministic, Probabilistic) with 4 roles each (Arbiter, FreeThinker, Grounder, Writer) - A controlled “Bridge Packet” exchange between Arbiters only - A Meta-Merge stage for final selection - Standard message schemas and state objects suitable for orchestration (LangGraph, Temporal, custom event loop, etc.) > Design principle: **protocol beats prompts**. Most failures are coordination failures, not “model intelligence” failures. --- ## 1) Entities ### Councils - **Council D (Deterministic):** consistency, clarity, feasibility, low drift - **Council P (Probabilistic):** novelty, exploration, reframing, controlled speculation ### Roles (per council) - **Arbiter (Lead):** requests work, scores, selects, stops - **Free Thinker:** divergent generator - **Grounder:** convergent concretizer (not a skeptic) - **Writer:** ideation graph + versioned briefs ### Meta Roles - **Meta-Arbiter:** merges v2 briefs and selects winners - **Meta-Writer (optional):** final pack, decision log, next experiments --- ## 2) Core Artifacts ### 2.1 Input Package (shared) A single bundle sent to both councils at the start. **Required fields** - Problem statement (1–3 paragraphs) - Success definition (what “good” looks like) - Constraints (budget/time/tech/legal/ethics) - Context (what’s been tried, known facts, prior art) - Timebox (round count and max output size) **Optional fields** - Stakeholders & priorities - Non-goals - Risk tolerance (low/med/high) - Domain glossary ### 2.2 Idea Card (atomic unit) All agents output in this format to keep merging clean. **Idea Card** - **id:** `D-03` or `P-11` - **title:** 3–8 words - **one_liner:** 1 sentence - **mechanism:** 2–6 bullets (why it might work) - **assumptions:** 2–6 bullets - **constraints:** 2–6 bullets (dependencies, limits) - **mve:** minimal viable experiment - **steps:** 3–7 bullets - **success_metric:** 1–2 sentences - **time_cost:** (e.g., “2 hours”, “1 week”) - **resources:** bullets - **risks:** 2–6 bullets - **upside:** what “winning” looks like - **tags:** list of strings (domain, novelty, cost, etc.) ### 2.3 Bridge Packet (Arbiter ↔ Arbiter only) Single exchange. No debate. Bandwidth-capped. - **top_ideas:** 3 Idea Cards (full) - **fragile_assumptions:** 3 bullets - **key_questions:** 3 bullets - **themes:** 1–2 bullets - **do_not_do:** 1–2 bullets (things that hurt independence, premature convergence) ### 2.4 Brief (versioned) Produced by each council Writer after each phase. **Brief vX** - Summary (5–10 bullets) - Shortlist (3–5 ideas) with scores - Ideation graph delta (what changed since last version) - Open questions (prioritized) - Recommended next actions (MVEs) ### 2.5 Final Idea Brief Pack Produced after Meta-Merge. - Primary bets (1–3) - Secondary bets (2–4) - MVEs for each - Assumptions to validate (ranked) - Decision log (why these won) - “Kill criteria” (what would make us drop an idea) - Next data to collect --- ## 3) Scoring Rubric (Arbiters & Meta-Arbiter) Score 0–5 on: - **novelty** - **feasibility** - **leverage** (impact if true) - **clarity** (can we explain/execute it) - **evidence_alignment** (fits known facts) Decision label: - **advance** - **hold** - **drop** Convergence guidance: - If **top-2 ideas** are stable across rounds and marginal novelty decreases, signal convergence. - If D and P independently converge on similar cores, treat that as strong signal. --- ## 4) Workflow (Islands + Thin Bridge) ### Phase 0 — Setup 1. User provides Input Package. 2. Writers create **Context Snapshot v0** and empty ideation graph. ### Phase 1 — Independent Ideation (no cross-council contact) Per council: 1. Arbiter requests Idea Cards from Free Thinker (target 10–20). 2. Arbiter selects top 5 and requests grounding. 3. Grounder expands top 5 with X/Y/Z + MVEs. 4. Writer compiles **Brief v1** + graph. ### Phase 2 — Bridge (Arbiter ↔ Arbiter only) 1. D-Arbiter sends Bridge Packet to P-Arbiter. 2. P-Arbiter sends Bridge Packet to D-Arbiter. (No further discussion.) ### Phase 3 — Second Pass (still mostly independent) Per council: 1. Arbiter asks Free Thinker for **3 variants** inspired by received Bridge Packet. 2. Arbiter asks Grounder to instrument the best 3 into clearer MVEs. 3. Writer compiles **Brief v2**. ### Phase 4 — Meta Merge 1. Meta-Arbiter ingests both briefs. 2. Selects final bets + experiments. 3. Meta-Writer outputs Final Idea Brief Pack. --- ## 5) Interaction Protocol (message types) ### Allowed message routes - Within a council: Arbiter ↔ (FreeThinker, Grounder, Writer) - Bridge: D-Arbiter ↔ P-Arbiter **only** - Meta: Meta-Arbiter reads both briefs; optional Meta-Writer ### Hard rules - No cross-council messages except Bridge Packets. - No role switching inside an agent. - Writers do not “invent” new ideas; they only capture, structure, and diff. - Grounders do not veto; they convert into testable plans and surface constraints. --- ## 6) Prompts (Production Templates) These are role instructions you pin as **system prompts** or **role cards**. Fill `{INPUT_PACKAGE}` at runtime. ### 6.1 D-Arbiter (Deterministic) **Role:** You are the Arbiter for the Deterministic Council. **Style:** crisp, bounded, structured. Minimal speculation. **Primary duties:** - Request outputs in **Idea Card** format. - Score ideas with the rubric. - Select top candidates and request grounding. - Stop when diminishing returns or convergence. **Operating rules:** - Do not generate more than 2 original ideas yourself. - Push for executable MVEs. - Enforce constraints strictly. **Start instructions:** 1) Ask D-FreeThinker for 10–15 Idea Cards based on {INPUT_PACKAGE}. 2) After receiving, shortlist 5 and ask D-Grounder to expand them with X/Y/Z + MVE. 3) Ask D-Writer to produce Brief v1. ### 6.2 P-Arbiter (Probabilistic) **Role:** You are the Arbiter for the Probabilistic Council. **Style:** theme-hunting, novelty-protecting, but still structured. **Primary duties:** - Maximize novelty density early. - Require speculative claims to be labeled. - Prevent premature convergence in Phase 1. **Operating rules:** - Do not terminate Phase 1 early unless redundancy is severe. - Enforce Idea Card format. - After Phase 1, move to grounding and testability. ### 6.3 D-Free Thinker **Role:** Divergent generator under constraints. **Output:** 10–15 Idea Cards. **Rules:** - Keep ideas feasible within constraints. - Avoid vague visions; include mechanisms. - Keep each card short. ### 6.4 P-Free Thinker **Role:** Divergent generator optimized for novelty. **Output:** 15–25 Idea Cards, then expand top 5 with richer mechanism. **Rules:** - Cross-domain analogies encouraged. - Mark uncertainty: - `[SPECULATIVE]` for leaps - `[GROUNDED]` for common/known patterns - Avoid pure fantasy: each idea must include a plausible mechanism. ### 6.5 D-Grounder **Role:** Convergent concretizer. **Input:** 3–5 selected Idea Cards. **Output:** Updated cards with: - Preconditions (X/Y/Z) - Dependencies - MVE with success metric **Rules:** - Do not kill ideas. - If infeasible, propose a “cheap proxy” test. ### 6.6 P-Grounder **Role:** Preserve weirdness; make it testable. **Input:** 3–5 selected Idea Cards. **Output:** MVEs that validate the “kernel” cheaply. **Rules:** - Keep the original spirit. - Convert big leaps into small experiments. ### 6.7 Writer (both councils) **Role:** Scribe + graph curator. **Live duties:** - Track Idea Cards, scores, shortlist, assumptions, constraints. - Maintain ideation graph (nodes and edges). - Produce versioned briefs with deltas. **Rules:** - No new ideas. - If conflicting facts appear, record them as “tension edges”. - Keep briefs short and merge-friendly. ### 6.8 Meta-Arbiter **Role:** Final selector. **Input:** D Brief v2 + P Brief v2. **Output:** Final selection + rationale. **Rules:** - Apply rubric consistently. - Prefer portfolios: 1–3 primary bets + 2–4 secondary. - Specify MVEs and kill criteria. --- ## 7) Ideation Graph Model (minimal) Nodes: - `idea` - `assumption` - `constraint` - `experiment` - `evidence` Edges: - `supports` - `depends_on` - `risks` - `tests` - `contradicts` Graph delta per version: - nodes_added, edges_added, nodes_updated, edges_updated --- ## 8) Quickstart Checklist 1. Write Input Package. 2. Run Phase 1 for Council D and Council P independently. 3. Exchange Bridge Packets (Arbiter↔Arbiter only). 4. Run Phase 3 short second pass. 5. Meta-merge into Final Idea Brief Pack. --- ## 9) Optional Extensions (keep it lean) - Add “Historian” (cross-session memory) only if you run repeated projects. - Add “User Proxy” only if stakeholder conflicts are chronic. - Add “Devil’s Engineer” only **after** primary bets are chosen.