Add complete TUI application for monitoring Kubernetes clusters and host systems. Features include: Core features: - Collector framework with concurrent scheduling - Host collectors: disk, memory, load, network - Kubernetes collectors: pods, nodes, workloads, events with informers - Issue deduplication, state management, and resolve-after logic - Bubble Tea TUI with table view, details pane, and filtering - JSON export functionality UX improvements: - Help overlay with keybindings - Priority/category filters with visual indicators - Direct priority jump (0/1/2/3) - Bulk acknowledge (Shift+A) - Clipboard copy (y) - Theme toggle (T) - Age format toggle (d) - Wide title toggle (t) - Vi-style navigation (j/k) - Home/End jump (g/G) - Rollup drill-down in details Robustness: - Grace period for unreachable clusters - Rollups for high-volume issues - Flap suppression - RBAC error handling Files: All core application code with tests for host collectors, engine, store, model, and export packages.
218 lines
4.8 KiB
Go
218 lines
4.8 KiB
Go
package model
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import (
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"encoding/json"
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"fmt"
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"sort"
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"time"
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)
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// Category is the top-level grouping for an Issue.
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//
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// It is a string enum for JSON stability and friendliness.
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type Category string
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const (
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CategoryPerformance Category = "Performance"
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CategoryMemory Category = "Memory"
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CategoryStorage Category = "Storage"
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CategoryNetwork Category = "Network"
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CategoryThermals Category = "Thermals"
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CategoryProcesses Category = "Processes"
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CategoryServices Category = "Services"
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CategoryLogs Category = "Logs"
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CategoryUpdates Category = "Updates"
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CategorySecurity Category = "Security"
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CategoryKubernetes Category = "Kubernetes"
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)
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func (c Category) String() string { return string(c) }
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func (c Category) valid() bool {
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switch c {
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case "",
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CategoryPerformance,
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CategoryMemory,
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CategoryStorage,
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CategoryNetwork,
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CategoryThermals,
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CategoryProcesses,
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CategoryServices,
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CategoryLogs,
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CategoryUpdates,
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CategorySecurity,
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CategoryKubernetes:
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return true
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default:
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return false
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}
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}
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func (c Category) MarshalJSON() ([]byte, error) {
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if !c.valid() {
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return nil, fmt.Errorf("invalid category %q", string(c))
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}
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return json.Marshal(string(c))
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}
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func (c *Category) UnmarshalJSON(b []byte) error {
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var s string
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if err := json.Unmarshal(b, &s); err != nil {
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return err
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}
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tmp := Category(s)
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if !tmp.valid() {
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return fmt.Errorf("invalid category %q", s)
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}
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*c = tmp
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return nil
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}
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// Priority is the urgency of an Issue.
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//
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// Priorities are string enums P0..P3 where P0 is most urgent.
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type Priority string
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const (
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PriorityP0 Priority = "P0"
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PriorityP1 Priority = "P1"
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PriorityP2 Priority = "P2"
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PriorityP3 Priority = "P3"
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)
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func (p Priority) String() string { return string(p) }
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// Weight returns a numeric weight used for sorting.
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// Higher weight means more urgent.
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func (p Priority) Weight() int {
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switch p {
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case PriorityP0:
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return 4
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case PriorityP1:
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return 3
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case PriorityP2:
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return 2
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case PriorityP3:
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return 1
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default:
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return 0
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}
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}
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func (p Priority) valid() bool {
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switch p {
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case "", PriorityP0, PriorityP1, PriorityP2, PriorityP3:
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return true
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default:
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return false
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}
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}
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func (p Priority) MarshalJSON() ([]byte, error) {
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if !p.valid() {
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return nil, fmt.Errorf("invalid priority %q", string(p))
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}
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return json.Marshal(string(p))
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}
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func (p *Priority) UnmarshalJSON(b []byte) error {
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var s string
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if err := json.Unmarshal(b, &s); err != nil {
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return err
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}
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tmp := Priority(s)
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if !tmp.valid() {
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return fmt.Errorf("invalid priority %q", s)
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}
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*p = tmp
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return nil
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}
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// State is the lifecycle state of an Issue.
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//
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// - Open: currently active
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// - Acknowledged: active but acknowledged in-memory
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// - Resolved: not observed for some time (resolve-after handled by store)
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type State string
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const (
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StateOpen State = "Open"
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StateAcknowledged State = "Acknowledged"
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StateResolved State = "Resolved"
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)
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func (s State) String() string { return string(s) }
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func (s State) valid() bool {
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switch s {
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case "", StateOpen, StateAcknowledged, StateResolved:
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return true
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default:
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return false
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}
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}
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func (s State) MarshalJSON() ([]byte, error) {
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if !s.valid() {
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return nil, fmt.Errorf("invalid state %q", string(s))
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}
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return json.Marshal(string(s))
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}
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func (s *State) UnmarshalJSON(b []byte) error {
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var str string
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if err := json.Unmarshal(b, &str); err != nil {
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return err
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}
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tmp := State(str)
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if !tmp.valid() {
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return fmt.Errorf("invalid state %q", str)
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}
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*s = tmp
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return nil
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}
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// Issue is the single unit of information surfaced by ControlTower.
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type Issue struct {
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ID string `json:"id"`
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Category Category `json:"category"`
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Priority Priority `json:"priority"`
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Title string `json:"title"`
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Details string `json:"details,omitempty"`
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Evidence map[string]string `json:"evidence,omitempty"`
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SuggestedFix string `json:"suggested_fix,omitempty"`
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State State `json:"state"`
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FirstSeen time.Time `json:"first_seen"`
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LastSeen time.Time `json:"last_seen"`
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}
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// Age returns how long the issue has existed (now - FirstSeen).
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// If FirstSeen is zero, Age returns 0.
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func (i Issue) Age(now time.Time) time.Duration {
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if i.FirstSeen.IsZero() {
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return 0
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}
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if now.Before(i.FirstSeen) {
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return 0
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}
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return now.Sub(i.FirstSeen)
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}
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// SortIssuesDefault sorts issues in-place by Priority desc, then LastSeen desc.
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//
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// This matches the default view specified in PLAN.md.
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func SortIssuesDefault(issues []Issue) {
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sort.SliceStable(issues, func(i, j int) bool {
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a, b := issues[i], issues[j]
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aw, bw := a.Priority.Weight(), b.Priority.Weight()
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if aw != bw {
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return aw > bw
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}
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if !a.LastSeen.Equal(b.LastSeen) {
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return a.LastSeen.After(b.LastSeen)
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}
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// Deterministic tie-breaker.
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return a.ID < b.ID
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})
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}
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