fix(agent): inject tool inventory note when tools change mid-session
Stale session history can cause the model to follow old "I can't do that" patterns even when new tools are available. NativeAgent now tracks a tool fingerprint and appends a system prompt note listing current tools when the inventory changes, resetting on session reset. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -218,6 +218,169 @@ describe('NativeAgent tool loop', () => {
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}));
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});
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it('injects tool inventory note when history exists and fingerprint changes', async () => {
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let callCount = 0;
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const mockClient: ModelClient = {
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chat: vi.fn().mockImplementation(() => {
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callCount++;
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return {
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content: `Response ${callCount}`,
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stopReason: 'end_turn',
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usage: { inputTokens: 10, outputTokens: 5 },
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};
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}),
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};
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const registry = new ToolRegistry();
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registry.register(echoTool);
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const hooks = new HookEngine({ confirm: [], log: [], silent: [] });
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const executor = new ToolExecutor(registry, hooks);
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const agent = new NativeAgent({
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modelClient: mockClient,
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systemPrompt: 'You are helpful.',
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toolRegistry: registry,
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toolExecutor: executor,
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});
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// First message — no prior history, so no inventory note
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await agent.process('Hi');
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const firstCall = (mockClient.chat as ReturnType<typeof vi.fn>).mock.calls[0][0];
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expect(firstCall.system).toBe('You are helpful.');
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// Second message — history exists but fingerprint hasn't changed, no note
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await agent.process('Hello again');
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const secondCall = (mockClient.chat as ReturnType<typeof vi.fn>).mock.calls[1][0];
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expect(secondCall.system).toBe('You are helpful.');
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// Now add a new tool to change the fingerprint
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const newTool: Tool = {
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name: 'test.greet',
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description: 'Greet',
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inputSchema: { type: 'object', properties: {} },
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execute: async () => ({ success: true, output: 'hi' }),
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};
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registry.register(newTool);
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// Third message — history exists AND fingerprint changed, should inject note
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await agent.process('What can you do?');
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const thirdCall = (mockClient.chat as ReturnType<typeof vi.fn>).mock.calls[2][0];
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expect(thirdCall.system).toContain('[Tool inventory updated');
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expect(thirdCall.system).toContain('test_echo');
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expect(thirdCall.system).toContain('test_greet');
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});
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it('does not inject tool inventory note on fresh session', async () => {
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const mockClient: ModelClient = {
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chat: vi.fn().mockResolvedValue({
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content: 'Hello!',
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stopReason: 'end_turn',
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usage: { inputTokens: 10, outputTokens: 5 },
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}),
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};
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const registry = new ToolRegistry();
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registry.register(echoTool);
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const hooks = new HookEngine({ confirm: [], log: [], silent: [] });
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const executor = new ToolExecutor(registry, hooks);
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const agent = new NativeAgent({
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modelClient: mockClient,
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systemPrompt: 'You are helpful.',
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toolRegistry: registry,
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toolExecutor: executor,
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});
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// First message ever — only one message in history (the user message just added)
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await agent.process('Hi');
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const call = (mockClient.chat as ReturnType<typeof vi.fn>).mock.calls[0][0];
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expect(call.system).toBe('You are helpful.');
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expect(call.system).not.toContain('Tool inventory updated');
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});
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it('only injects tool inventory note once per fingerprint change', async () => {
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let callCount = 0;
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const mockClient: ModelClient = {
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chat: vi.fn().mockImplementation(() => {
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callCount++;
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return {
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content: `Response ${callCount}`,
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stopReason: 'end_turn',
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usage: { inputTokens: 10, outputTokens: 5 },
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};
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}),
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};
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const registry = new ToolRegistry();
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registry.register(echoTool);
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const hooks = new HookEngine({ confirm: [], log: [], silent: [] });
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const executor = new ToolExecutor(registry, hooks);
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const agent = new NativeAgent({
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modelClient: mockClient,
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systemPrompt: 'You are helpful.',
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toolRegistry: registry,
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toolExecutor: executor,
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});
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// Build up history
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await agent.process('Hi');
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await agent.process('Hello');
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// Add a new tool
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const newTool: Tool = {
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name: 'test.greet',
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description: 'Greet',
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inputSchema: { type: 'object', properties: {} },
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execute: async () => ({ success: true, output: 'hi' }),
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};
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registry.register(newTool);
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// First call after change — note injected
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await agent.process('What tools?');
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const thirdCall = (mockClient.chat as ReturnType<typeof vi.fn>).mock.calls[2][0];
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expect(thirdCall.system).toContain('[Tool inventory updated');
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// Second call with same tools — no note (fingerprint matches)
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await agent.process('Anything else?');
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const fourthCall = (mockClient.chat as ReturnType<typeof vi.fn>).mock.calls[3][0];
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expect(fourthCall.system).toBe('You are helpful.');
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});
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it('resets tool fingerprint on reset()', async () => {
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const mockClient: ModelClient = {
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chat: vi.fn().mockResolvedValue({
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content: 'Hello!',
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stopReason: 'end_turn',
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usage: { inputTokens: 10, outputTokens: 5 },
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}),
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};
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const registry = new ToolRegistry();
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registry.register(echoTool);
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const hooks = new HookEngine({ confirm: [], log: [], silent: [] });
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const executor = new ToolExecutor(registry, hooks);
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const agent = new NativeAgent({
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modelClient: mockClient,
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systemPrompt: 'You are helpful.',
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toolRegistry: registry,
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toolExecutor: executor,
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});
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// Build history and establish fingerprint
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await agent.process('Hi');
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await agent.process('Hello');
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// Reset clears fingerprint
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agent.reset();
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// After reset, first message has no history so no note
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await agent.process('Hi again');
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const call = (mockClient.chat as ReturnType<typeof vi.fn>).mock.calls[2][0];
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expect(call.system).not.toContain('Tool inventory updated');
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});
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it('handles multiple tool calls in single response', async () => {
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let callCount = 0;
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const mockClient: ModelClient = {
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@@ -52,6 +52,7 @@ export class NativeAgent {
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private _toolPolicyContext?: ToolPolicyContext;
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private _attachmentCollector?: OutboundAttachmentCollector;
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private _thinking: boolean = false;
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private _lastToolFingerprint?: string;
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constructor(config: NativeAgentConfig) {
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this.modelClient = config.modelClient;
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@@ -122,6 +123,19 @@ export class NativeAgent {
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private async toolLoop(): Promise<string> {
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const tools = this.toolRegistry!.filteredToAnthropicFormat(this._toolPolicyContext);
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// Detect tool inventory changes to combat conversational inertia in long sessions.
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// When tools change (e.g. new tools added between restarts), the model's prior messages
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// saying "I can't do that" can override tool definitions. Injecting a system note fixes this.
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const currentFingerprint = tools.map(t => t.name).sort().join(',');
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const hasHistory = this.history.length > 1; // more than just the current user message
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let effectiveSystem = this.systemPrompt;
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if (hasHistory && this._lastToolFingerprint !== currentFingerprint) {
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const toolNames = tools.map(t => t.name).join(', ');
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effectiveSystem += `\n\n[Tool inventory updated — available tools: ${toolNames}. Use these tools directly; do not attempt workarounds for functionality that a tool already provides.]`;
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}
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this._lastToolFingerprint = currentFingerprint;
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// Build the loop messages from existing history.
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// These are the messages sent to the model, including any structured tool blocks.
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const loopMessages: LoopMessage[] = this.history.map(m => ({
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@@ -134,7 +148,7 @@ export class NativeAgent {
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// model client will pass them through to the API which accepts structured content.
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const request = {
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messages: loopMessages as unknown as Message[],
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system: this.systemPrompt,
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system: effectiveSystem,
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tools,
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...(this._thinking ? { thinking: true } : {}),
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};
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@@ -221,6 +235,7 @@ export class NativeAgent {
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} else {
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this.inMemoryHistory = [];
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}
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this._lastToolFingerprint = undefined;
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this.resetUsage();
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}
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