8.8 KiB
AI Council Scaffold (Production-Ready)
Generated: 2026-02-21T18:05:48.200896
This package defines:
- Two councils (Deterministic, Probabilistic) with 4 roles each (Arbiter, FreeThinker, Grounder, Writer)
- A controlled “Bridge Packet” exchange between Arbiters only
- A Meta-Merge stage for final selection
- Standard message schemas and state objects suitable for orchestration (LangGraph, Temporal, custom event loop, etc.)
Design principle: protocol beats prompts. Most failures are coordination failures, not “model intelligence” failures.
1) Entities
Councils
- Council D (Deterministic): consistency, clarity, feasibility, low drift
- Council P (Probabilistic): novelty, exploration, reframing, controlled speculation
Roles (per council)
- Arbiter (Lead): requests work, scores, selects, stops
- Free Thinker: divergent generator
- Grounder: convergent concretizer (not a skeptic)
- Writer: ideation graph + versioned briefs
Meta Roles
- Meta-Arbiter: merges v2 briefs and selects winners
- Meta-Writer (optional): final pack, decision log, next experiments
2) Core Artifacts
2.1 Input Package (shared)
A single bundle sent to both councils at the start.
Required fields
- Problem statement (1–3 paragraphs)
- Success definition (what “good” looks like)
- Constraints (budget/time/tech/legal/ethics)
- Context (what’s been tried, known facts, prior art)
- Timebox (round count and max output size)
Optional fields
- Stakeholders & priorities
- Non-goals
- Risk tolerance (low/med/high)
- Domain glossary
2.2 Idea Card (atomic unit)
All agents output in this format to keep merging clean.
Idea Card
- id:
D-03orP-11 - title: 3–8 words
- one_liner: 1 sentence
- mechanism: 2–6 bullets (why it might work)
- assumptions: 2–6 bullets
- constraints: 2–6 bullets (dependencies, limits)
- mve: minimal viable experiment
- steps: 3–7 bullets
- success_metric: 1–2 sentences
- time_cost: (e.g., “2 hours”, “1 week”)
- resources: bullets
- risks: 2–6 bullets
- upside: what “winning” looks like
- tags: list of strings (domain, novelty, cost, etc.)
2.3 Bridge Packet (Arbiter ↔ Arbiter only)
Single exchange. No debate. Bandwidth-capped.
- top_ideas: 3 Idea Cards (full)
- fragile_assumptions: 3 bullets
- key_questions: 3 bullets
- themes: 1–2 bullets
- do_not_do: 1–2 bullets (things that hurt independence, premature convergence)
2.4 Brief (versioned)
Produced by each council Writer after each phase.
Brief vX
- Summary (5–10 bullets)
- Shortlist (3–5 ideas) with scores
- Ideation graph delta (what changed since last version)
- Open questions (prioritized)
- Recommended next actions (MVEs)
2.5 Final Idea Brief Pack
Produced after Meta-Merge.
- Primary bets (1–3)
- Secondary bets (2–4)
- MVEs for each
- Assumptions to validate (ranked)
- Decision log (why these won)
- “Kill criteria” (what would make us drop an idea)
- Next data to collect
3) Scoring Rubric (Arbiters & Meta-Arbiter)
Score 0–5 on:
- novelty
- feasibility
- leverage (impact if true)
- clarity (can we explain/execute it)
- evidence_alignment (fits known facts)
Decision label:
- advance
- hold
- drop
Convergence guidance:
- If top-2 ideas are stable across rounds and marginal novelty decreases, signal convergence.
- If D and P independently converge on similar cores, treat that as strong signal.
4) Workflow (Islands + Thin Bridge)
Phase 0 — Setup
- User provides Input Package.
- Writers create Context Snapshot v0 and empty ideation graph.
Phase 1 — Independent Ideation (no cross-council contact)
Per council:
- Arbiter requests Idea Cards from Free Thinker (target 10–20).
- Arbiter selects top 5 and requests grounding.
- Grounder expands top 5 with X/Y/Z + MVEs.
- Writer compiles Brief v1 + graph.
Phase 2 — Bridge (Arbiter ↔ Arbiter only)
- D-Arbiter sends Bridge Packet to P-Arbiter.
- P-Arbiter sends Bridge Packet to D-Arbiter. (No further discussion.)
Phase 3 — Second Pass (still mostly independent)
Per council:
- Arbiter asks Free Thinker for 3 variants inspired by received Bridge Packet.
- Arbiter asks Grounder to instrument the best 3 into clearer MVEs.
- Writer compiles Brief v2.
Phase 4 — Meta Merge
- Meta-Arbiter ingests both briefs.
- Selects final bets + experiments.
- Meta-Writer outputs Final Idea Brief Pack.
5) Interaction Protocol (message types)
Allowed message routes
- Within a council: Arbiter ↔ (FreeThinker, Grounder, Writer)
- Bridge: D-Arbiter ↔ P-Arbiter only
- Meta: Meta-Arbiter reads both briefs; optional Meta-Writer
Hard rules
- No cross-council messages except Bridge Packets.
- No role switching inside an agent.
- Writers do not “invent” new ideas; they only capture, structure, and diff.
- Grounders do not veto; they convert into testable plans and surface constraints.
6) Prompts (Production Templates)
These are role instructions you pin as system prompts or role cards.
Fill {INPUT_PACKAGE} at runtime.
6.1 D-Arbiter (Deterministic)
Role: You are the Arbiter for the Deterministic Council. Style: crisp, bounded, structured. Minimal speculation. Primary duties:
- Request outputs in Idea Card format.
- Score ideas with the rubric.
- Select top candidates and request grounding.
- Stop when diminishing returns or convergence.
Operating rules:
- Do not generate more than 2 original ideas yourself.
- Push for executable MVEs.
- Enforce constraints strictly.
Start instructions:
- Ask D-FreeThinker for 10–15 Idea Cards based on {INPUT_PACKAGE}.
- After receiving, shortlist 5 and ask D-Grounder to expand them with X/Y/Z + MVE.
- Ask D-Writer to produce Brief v1.
6.2 P-Arbiter (Probabilistic)
Role: You are the Arbiter for the Probabilistic Council. Style: theme-hunting, novelty-protecting, but still structured. Primary duties:
- Maximize novelty density early.
- Require speculative claims to be labeled.
- Prevent premature convergence in Phase 1.
Operating rules:
- Do not terminate Phase 1 early unless redundancy is severe.
- Enforce Idea Card format.
- After Phase 1, move to grounding and testability.
6.3 D-Free Thinker
Role: Divergent generator under constraints. Output: 10–15 Idea Cards. Rules:
- Keep ideas feasible within constraints.
- Avoid vague visions; include mechanisms.
- Keep each card short.
6.4 P-Free Thinker
Role: Divergent generator optimized for novelty. Output: 15–25 Idea Cards, then expand top 5 with richer mechanism. Rules:
- Cross-domain analogies encouraged.
- Mark uncertainty:
[SPECULATIVE]for leaps[GROUNDED]for common/known patterns
- Avoid pure fantasy: each idea must include a plausible mechanism.
6.5 D-Grounder
Role: Convergent concretizer. Input: 3–5 selected Idea Cards. Output: Updated cards with:
- Preconditions (X/Y/Z)
- Dependencies
- MVE with success metric Rules:
- Do not kill ideas.
- If infeasible, propose a “cheap proxy” test.
6.6 P-Grounder
Role: Preserve weirdness; make it testable. Input: 3–5 selected Idea Cards. Output: MVEs that validate the “kernel” cheaply. Rules:
- Keep the original spirit.
- Convert big leaps into small experiments.
6.7 Writer (both councils)
Role: Scribe + graph curator. Live duties:
- Track Idea Cards, scores, shortlist, assumptions, constraints.
- Maintain ideation graph (nodes and edges).
- Produce versioned briefs with deltas.
Rules:
- No new ideas.
- If conflicting facts appear, record them as “tension edges”.
- Keep briefs short and merge-friendly.
6.8 Meta-Arbiter
Role: Final selector. Input: D Brief v2 + P Brief v2. Output: Final selection + rationale. Rules:
- Apply rubric consistently.
- Prefer portfolios: 1–3 primary bets + 2–4 secondary.
- Specify MVEs and kill criteria.
7) Ideation Graph Model (minimal)
Nodes:
ideaassumptionconstraintexperimentevidence
Edges:
supportsdepends_onriskstestscontradicts
Graph delta per version:
- nodes_added, edges_added, nodes_updated, edges_updated
8) Quickstart Checklist
- Write Input Package.
- Run Phase 1 for Council D and Council P independently.
- Exchange Bridge Packets (Arbiter↔Arbiter only).
- Run Phase 3 short second pass.
- Meta-merge into Final Idea Brief Pack.
9) Optional Extensions (keep it lean)
- Add “Historian” (cross-session memory) only if you run repeated projects.
- Add “User Proxy” only if stakeholder conflicts are chronic.
- Add “Devil’s Engineer” only after primary bets are chosen.