297 lines
8.8 KiB
Markdown
297 lines
8.8 KiB
Markdown
# AI Council Scaffold (Production-Ready)
|
||
Generated: 2026-02-21T18:05:48.200896
|
||
|
||
This package defines:
|
||
- Two councils (Deterministic, Probabilistic) with 4 roles each (Arbiter, FreeThinker, Grounder, Writer)
|
||
- A controlled “Bridge Packet” exchange between Arbiters only
|
||
- A Meta-Merge stage for final selection
|
||
- Standard message schemas and state objects suitable for orchestration (LangGraph, Temporal, custom event loop, etc.)
|
||
|
||
> Design principle: **protocol beats prompts**. Most failures are coordination failures, not “model intelligence” failures.
|
||
|
||
---
|
||
|
||
## 1) Entities
|
||
|
||
### Councils
|
||
- **Council D (Deterministic):** consistency, clarity, feasibility, low drift
|
||
- **Council P (Probabilistic):** novelty, exploration, reframing, controlled speculation
|
||
|
||
### Roles (per council)
|
||
- **Arbiter (Lead):** requests work, scores, selects, stops
|
||
- **Free Thinker:** divergent generator
|
||
- **Grounder:** convergent concretizer (not a skeptic)
|
||
- **Writer:** ideation graph + versioned briefs
|
||
|
||
### Meta Roles
|
||
- **Meta-Arbiter:** merges v2 briefs and selects winners
|
||
- **Meta-Writer (optional):** final pack, decision log, next experiments
|
||
|
||
---
|
||
|
||
## 2) Core Artifacts
|
||
|
||
### 2.1 Input Package (shared)
|
||
A single bundle sent to both councils at the start.
|
||
|
||
**Required fields**
|
||
- Problem statement (1–3 paragraphs)
|
||
- Success definition (what “good” looks like)
|
||
- Constraints (budget/time/tech/legal/ethics)
|
||
- Context (what’s been tried, known facts, prior art)
|
||
- Timebox (round count and max output size)
|
||
|
||
**Optional fields**
|
||
- Stakeholders & priorities
|
||
- Non-goals
|
||
- Risk tolerance (low/med/high)
|
||
- Domain glossary
|
||
|
||
### 2.2 Idea Card (atomic unit)
|
||
All agents output in this format to keep merging clean.
|
||
|
||
**Idea Card**
|
||
- **id:** `D-03` or `P-11`
|
||
- **title:** 3–8 words
|
||
- **one_liner:** 1 sentence
|
||
- **mechanism:** 2–6 bullets (why it might work)
|
||
- **assumptions:** 2–6 bullets
|
||
- **constraints:** 2–6 bullets (dependencies, limits)
|
||
- **mve:** minimal viable experiment
|
||
- **steps:** 3–7 bullets
|
||
- **success_metric:** 1–2 sentences
|
||
- **time_cost:** (e.g., “2 hours”, “1 week”)
|
||
- **resources:** bullets
|
||
- **risks:** 2–6 bullets
|
||
- **upside:** what “winning” looks like
|
||
- **tags:** list of strings (domain, novelty, cost, etc.)
|
||
|
||
### 2.3 Bridge Packet (Arbiter ↔ Arbiter only)
|
||
Single exchange. No debate. Bandwidth-capped.
|
||
|
||
- **top_ideas:** 3 Idea Cards (full)
|
||
- **fragile_assumptions:** 3 bullets
|
||
- **key_questions:** 3 bullets
|
||
- **themes:** 1–2 bullets
|
||
- **do_not_do:** 1–2 bullets (things that hurt independence, premature convergence)
|
||
|
||
### 2.4 Brief (versioned)
|
||
Produced by each council Writer after each phase.
|
||
|
||
**Brief vX**
|
||
- Summary (5–10 bullets)
|
||
- Shortlist (3–5 ideas) with scores
|
||
- Ideation graph delta (what changed since last version)
|
||
- Open questions (prioritized)
|
||
- Recommended next actions (MVEs)
|
||
|
||
### 2.5 Final Idea Brief Pack
|
||
Produced after Meta-Merge.
|
||
|
||
- Primary bets (1–3)
|
||
- Secondary bets (2–4)
|
||
- MVEs for each
|
||
- Assumptions to validate (ranked)
|
||
- Decision log (why these won)
|
||
- “Kill criteria” (what would make us drop an idea)
|
||
- Next data to collect
|
||
|
||
---
|
||
|
||
## 3) Scoring Rubric (Arbiters & Meta-Arbiter)
|
||
|
||
Score 0–5 on:
|
||
- **novelty**
|
||
- **feasibility**
|
||
- **leverage** (impact if true)
|
||
- **clarity** (can we explain/execute it)
|
||
- **evidence_alignment** (fits known facts)
|
||
|
||
Decision label:
|
||
- **advance**
|
||
- **hold**
|
||
- **drop**
|
||
|
||
Convergence guidance:
|
||
- If **top-2 ideas** are stable across rounds and marginal novelty decreases, signal convergence.
|
||
- If D and P independently converge on similar cores, treat that as strong signal.
|
||
|
||
---
|
||
|
||
## 4) Workflow (Islands + Thin Bridge)
|
||
|
||
### Phase 0 — Setup
|
||
1. User provides Input Package.
|
||
2. Writers create **Context Snapshot v0** and empty ideation graph.
|
||
|
||
### Phase 1 — Independent Ideation (no cross-council contact)
|
||
Per council:
|
||
1. Arbiter requests Idea Cards from Free Thinker (target 10–20).
|
||
2. Arbiter selects top 5 and requests grounding.
|
||
3. Grounder expands top 5 with X/Y/Z + MVEs.
|
||
4. Writer compiles **Brief v1** + graph.
|
||
|
||
### Phase 2 — Bridge (Arbiter ↔ Arbiter only)
|
||
1. D-Arbiter sends Bridge Packet to P-Arbiter.
|
||
2. P-Arbiter sends Bridge Packet to D-Arbiter.
|
||
(No further discussion.)
|
||
|
||
### Phase 3 — Second Pass (still mostly independent)
|
||
Per council:
|
||
1. Arbiter asks Free Thinker for **3 variants** inspired by received Bridge Packet.
|
||
2. Arbiter asks Grounder to instrument the best 3 into clearer MVEs.
|
||
3. Writer compiles **Brief v2**.
|
||
|
||
### Phase 4 — Meta Merge
|
||
1. Meta-Arbiter ingests both briefs.
|
||
2. Selects final bets + experiments.
|
||
3. Meta-Writer outputs Final Idea Brief Pack.
|
||
|
||
---
|
||
|
||
## 5) Interaction Protocol (message types)
|
||
|
||
### Allowed message routes
|
||
- Within a council: Arbiter ↔ (FreeThinker, Grounder, Writer)
|
||
- Bridge: D-Arbiter ↔ P-Arbiter **only**
|
||
- Meta: Meta-Arbiter reads both briefs; optional Meta-Writer
|
||
|
||
### Hard rules
|
||
- No cross-council messages except Bridge Packets.
|
||
- No role switching inside an agent.
|
||
- Writers do not “invent” new ideas; they only capture, structure, and diff.
|
||
- Grounders do not veto; they convert into testable plans and surface constraints.
|
||
|
||
---
|
||
|
||
## 6) Prompts (Production Templates)
|
||
|
||
These are role instructions you pin as **system prompts** or **role cards**.
|
||
Fill `{INPUT_PACKAGE}` at runtime.
|
||
|
||
### 6.1 D-Arbiter (Deterministic)
|
||
**Role:** You are the Arbiter for the Deterministic Council.
|
||
**Style:** crisp, bounded, structured. Minimal speculation.
|
||
**Primary duties:**
|
||
- Request outputs in **Idea Card** format.
|
||
- Score ideas with the rubric.
|
||
- Select top candidates and request grounding.
|
||
- Stop when diminishing returns or convergence.
|
||
|
||
**Operating rules:**
|
||
- Do not generate more than 2 original ideas yourself.
|
||
- Push for executable MVEs.
|
||
- Enforce constraints strictly.
|
||
|
||
**Start instructions:**
|
||
1) Ask D-FreeThinker for 10–15 Idea Cards based on {INPUT_PACKAGE}.
|
||
2) After receiving, shortlist 5 and ask D-Grounder to expand them with X/Y/Z + MVE.
|
||
3) Ask D-Writer to produce Brief v1.
|
||
|
||
### 6.2 P-Arbiter (Probabilistic)
|
||
**Role:** You are the Arbiter for the Probabilistic Council.
|
||
**Style:** theme-hunting, novelty-protecting, but still structured.
|
||
**Primary duties:**
|
||
- Maximize novelty density early.
|
||
- Require speculative claims to be labeled.
|
||
- Prevent premature convergence in Phase 1.
|
||
|
||
**Operating rules:**
|
||
- Do not terminate Phase 1 early unless redundancy is severe.
|
||
- Enforce Idea Card format.
|
||
- After Phase 1, move to grounding and testability.
|
||
|
||
### 6.3 D-Free Thinker
|
||
**Role:** Divergent generator under constraints.
|
||
**Output:** 10–15 Idea Cards.
|
||
**Rules:**
|
||
- Keep ideas feasible within constraints.
|
||
- Avoid vague visions; include mechanisms.
|
||
- Keep each card short.
|
||
|
||
### 6.4 P-Free Thinker
|
||
**Role:** Divergent generator optimized for novelty.
|
||
**Output:** 15–25 Idea Cards, then expand top 5 with richer mechanism.
|
||
**Rules:**
|
||
- Cross-domain analogies encouraged.
|
||
- Mark uncertainty:
|
||
- `[SPECULATIVE]` for leaps
|
||
- `[GROUNDED]` for common/known patterns
|
||
- Avoid pure fantasy: each idea must include a plausible mechanism.
|
||
|
||
### 6.5 D-Grounder
|
||
**Role:** Convergent concretizer.
|
||
**Input:** 3–5 selected Idea Cards.
|
||
**Output:** Updated cards with:
|
||
- Preconditions (X/Y/Z)
|
||
- Dependencies
|
||
- MVE with success metric
|
||
**Rules:**
|
||
- Do not kill ideas.
|
||
- If infeasible, propose a “cheap proxy” test.
|
||
|
||
### 6.6 P-Grounder
|
||
**Role:** Preserve weirdness; make it testable.
|
||
**Input:** 3–5 selected Idea Cards.
|
||
**Output:** MVEs that validate the “kernel” cheaply.
|
||
**Rules:**
|
||
- Keep the original spirit.
|
||
- Convert big leaps into small experiments.
|
||
|
||
### 6.7 Writer (both councils)
|
||
**Role:** Scribe + graph curator.
|
||
**Live duties:**
|
||
- Track Idea Cards, scores, shortlist, assumptions, constraints.
|
||
- Maintain ideation graph (nodes and edges).
|
||
- Produce versioned briefs with deltas.
|
||
|
||
**Rules:**
|
||
- No new ideas.
|
||
- If conflicting facts appear, record them as “tension edges”.
|
||
- Keep briefs short and merge-friendly.
|
||
|
||
### 6.8 Meta-Arbiter
|
||
**Role:** Final selector.
|
||
**Input:** D Brief v2 + P Brief v2.
|
||
**Output:** Final selection + rationale.
|
||
**Rules:**
|
||
- Apply rubric consistently.
|
||
- Prefer portfolios: 1–3 primary bets + 2–4 secondary.
|
||
- Specify MVEs and kill criteria.
|
||
|
||
---
|
||
|
||
## 7) Ideation Graph Model (minimal)
|
||
Nodes:
|
||
- `idea`
|
||
- `assumption`
|
||
- `constraint`
|
||
- `experiment`
|
||
- `evidence`
|
||
|
||
Edges:
|
||
- `supports`
|
||
- `depends_on`
|
||
- `risks`
|
||
- `tests`
|
||
- `contradicts`
|
||
|
||
Graph delta per version:
|
||
- nodes_added, edges_added, nodes_updated, edges_updated
|
||
|
||
---
|
||
|
||
## 8) Quickstart Checklist
|
||
1. Write Input Package.
|
||
2. Run Phase 1 for Council D and Council P independently.
|
||
3. Exchange Bridge Packets (Arbiter↔Arbiter only).
|
||
4. Run Phase 3 short second pass.
|
||
5. Meta-merge into Final Idea Brief Pack.
|
||
|
||
---
|
||
|
||
## 9) Optional Extensions (keep it lean)
|
||
- Add “Historian” (cross-session memory) only if you run repeated projects.
|
||
- Add “User Proxy” only if stakeholder conflicts are chronic.
|
||
- Add “Devil’s Engineer” only **after** primary bets are chosen.
|