feat(council): add council advisory skill with parallel/sequential/debate flows
- 3 advisors (Pragmatist, Visionary, Skeptic) + 1 Referee subagent - Default: parallel + synthesis flow - Prompt templates in references/prompts.md - Model tier selection based on topic complexity - Added TODO tasks for personality depth and skill name revisit
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skills/council/scripts/council.sh
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54
skills/council/scripts/council.sh
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#!/usr/bin/env bash
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# council.sh — Reference implementation for council orchestration.
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#
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# This script is NOT executed directly. It documents the orchestration
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# logic the main agent follows when invoking the council skill.
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#
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# The main agent uses sessions_spawn (mode=run) to create each subagent.
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#
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# ─── PARALLEL FLOW (default) ───────────────────────────────────────
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#
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# 1. Build advisor prompts from references/prompts.md templates.
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# 2. Spawn 3 advisor subagents simultaneously:
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#
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# sessions_spawn(
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# task = "<advisor system prompt>\n\nTopic: <topic>",
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# mode = "run",
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# label = "council-<role>", # e.g. council-pragmatist
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# model = "<chosen model tier>", # optional override
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# )
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#
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# 3. Wait for all 3 completion events (push-based).
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# 4. Collect advisor outputs.
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# 5. Spawn referee subagent:
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#
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# sessions_spawn(
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# task = "<referee system prompt with all advisor outputs>",
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# mode = "run",
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# label = "council-referee",
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# model = "<chosen model tier>", # may be stronger than advisors
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# )
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#
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# 6. Deliver referee output to user with individual advisor perspectives
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# included as collapsed summaries.
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#
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# ─── SEQUENTIAL FLOW ──────────────────────────────────────────────
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#
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# Same as parallel but advisors are spawned one at a time.
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# Each subsequent advisor sees prior outputs in their prompt.
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# Optional rebuttal round before referee.
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#
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# ─── DEBATE FLOW ──────────────────────────────────────────────────
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#
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# 1. Parallel initial takes (same as parallel flow steps 1-4).
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# 2. Rebuttal round: respawn each advisor with all other outputs visible.
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# 3. Collect rebuttals.
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# 4. Spawn referee with initial takes + rebuttals.
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#
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# ─── MODEL TIER SELECTION ─────────────────────────────────────────
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#
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# Light: advisors=default, referee=default
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# Medium: advisors=default, referee=stronger (e.g. opus-tier)
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# Heavy: advisors=stronger, referee=stronger
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#
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# The main agent decides tier before spawning based on topic complexity.
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